Health Technologies +
Human-Computer Interaction (HCI)
Largely based on my collaborations with Pulse Lab’s ABLE project and the NSERC-CREATE training fellowship, the projects on health technologies are deeply rooted in feminist HCI and disability justice practices. I understand barriers to health and accessibility as deeply cultural—based on our environments, spaces, economies, and political life. My work amplifies critical technological practices that position digital accessible tech away from curing or erasing disability while supporting the user’s access needs and goals.
I’m interested in investigating human relationships with machines using critical race, health, and disability justice practices. Projects in this area examine anti-ableist artificial intelligence and the creation of a co-designed accessible online gaming platform.
I’ve presented this work at the International Communication Association and International Human Computer Interaction Conference (HCII).
Gardner, P.M. & Rauchberg, J.S. (2023). Feminist, postcolonial, and crip approaches to Human-Machine Communication methodology. In A. Guzman, R. McEwen, & S. Jones (eds.), The SAGE Handbook of Human-Machine Communication (pp. 1-20), SAGE. (Coming soon!)
Gardner, P., Surlin, S. Akinyemi, A., Rauchberg, J.S., Zheng, R., McArthur, C., Pappaiannou, A., & Hao, Y. (2021). Designing a dementia-informed, accessible, co-located gaming platform for older adults with dementia, family, and carers. In Q. Gao & J. Zhao (eds.), Human Aspects of IT for the Aged Population: Supporting Every Day Life Activities (pp. 58-77), Springer.